Metal Gear Solid 4 Act 4 Twin Sons Shadow Moses
The first sound you hear when the game loads is the strong icy wind blowing; this gives me a feel of isolation as it is the only sound you can here, this sound also covers the sound of any movement that could be happening in front of the character. (The same way the AC in the class room covers the computer noise) both these sounds are adaptive sounds.
Once you take a few steps forwards you hear the sound of your communicator giving the player some reassurance that they are not by them self because of the team keeping the character snake up to date with intelligence.
(Snake’s footsteps are softened by the snow creating a quirt crushing sound on the icy ground) these are reactive sounds.
Snake enters the outdoor helipad of shadow moses and the background song “the best is yet to come” begins to play, this song is slow and saddening (played on a flute) this gives me a feeling of remembrance as this is where the character snaked started in metal gear solid one and is a site of much death.
(This is a Non-diegetic sound)
The next sounds heard are flash backs from snakes passed, these sounds are echoed to show they are not happening in the present and also give loyal followers of the series fond memories of playing the first game.
(Diegetic sound)
The flash back voices continue to play as you progress through the hanger until you come the other second hanger door, as you proceed under it there is the sound of rushing air, this sound gives me the feeling of someone breathing down my neck as snake is entering a now sealed area.
(Snakes foot steps are now sharper as he is on concrete)
Snakes communicator rings alerting the player to incoming information.
There is very little sound in the hanger, the only sounds that can be heard is snakes footsteps on the metal stairs until he pushes the elevator button, the sound of a winch can be heard followed by screeching metal as the elevator arrives.
(this gives me the feeling that the lack of sound and the dramatic elevator sounds are building up to something soon)
Suddenly there is a warping sound as snake gets out of the elevator, then sounds from snakes past play as he progresses down the corridor.
• Punches
• Screams
• Gun shots
• Slashes
• Blood spraying
All of these sounds give a sense of nostalgia to anyone who has played this second in the first game where snake fights the cyber ninja.
There is some character dialog between snake and otacon, In the back ground the sound of what I think Is a strong storm begins to build getting louder as the cut scene goes on, snake groans and cough showing the player that his health is is getting worse with his age.
After cut scene dramatic fight music plays as an enemy geko breaks through the ceiling and makes it iconic moooooo sound, all goes silent after the geko is killed.
Snake picks up some items before getting into the elevator these give of a pickup sound that sounds like a laser.
HERO A MENTAL BATTLE
The two characters fighting clash their sword and spear together sending echoing clashing metal sounds towards the viewer, this gives me a sense of suspense as you do not know the outcome of the fight.
A stringed instrument is playing in the background as the two characters fight; this adds suspense to the fight as the music is playing in time with the amount of action on screen.
There is a cut to the two characters with their eyes shut, the music is now calmer and makes you feel more at ease and relaxed, water slashes down into some open cups breaking the relaxing tone.
Crys of warriors as water is kicked up and slashed onto the spears and swords blades, the sound of the water pings off both with a slight vibrating echo, this gives the impression that the blades are made of good steel and re-enforces the idea that both characters are well trained warriors.
It cuts back to the characters with their eyes closed, the music is again much quieter and you can hear the rain tapping on the ground.
The stringed music begins to increase in tempo and volume as the fighting begins to speed up, the faster the interment is being played the faster the characters fight, this causes even more suspense as it feels like the scene is building up to something.
The strings snap and you can hear water run down the heros blade as he swings towards his opponent, the music slows down as the sound of the hero chagrining threw the rain and the sound of a war cry can be heard before silence, this shows the battle is over.
No comments:
Post a Comment