title: commando 3
re-active sounds:
- guns firing both the players and the enemies, when the player fires his/ her weapon a sound effect is produced, the sound is a short explosive sound that is repeated every time the player pushes the firing button and the character pulls the trigger.
- explosions, when ever the player shoots a explosive barrel or vehicle it explodes, this explosion animation is followed by a long explosive sound effect which is loudest half way though its run time.
- knifing sound, when the character uses his knife a sound effect triggers creating a slashing noise, this noise changes when an enemy is hit by the knife.
- enemy kicking sound
- enemy flame thrower sound
- player being hit sound
- enemy dying sound
the reason these sounds are reactive is because they are a response the players actions and wouldn't be happening if the player was not interacting with enemies or the environment.
adaptive sounds:
- background sound track
- enemies laughing
- laser sounds
- vehicle sounds
- robotic elephant boss sound track
these sounds are adaptive because they are created to by the environment and not produced by the player creating a action.
second game:
title: Dino Strike
re-active sounds:
- player punching sound
- enemy getting hit sound effect
- player being hit sound effect
- player defeating dinosaur sound effect
- player shouting when punching
- crates being smashed
- player picking up items
- enemy chainsaw attack
- enemy getting hit sound effect 2
- player stabbing sound
- enemy being stabbed sound effect
- enemy shotgun sound
- whipping sound effect
adaptive sounds:
- games looping sound track
- enemy reeving his chainsaw
- winning sound
film:
re-active sounds:
- main character drawing his sword
- main character screaming
- cannons firing
- enemies firing their muskets
- main character throwing his sword
- main character being shot
adaptive sounds:
- horses neighing and trotting
- background sound track
- samurai yelling in the background
- enemy soldiers running onto the battle field
- cannon balls hitting the ground
- enemies present there weapons
- samurai being hit by musket balls
- Gatling gun fire



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